Gabe Newell Net Worth

How rich is Gabe Newell?

Gabe Newell net worth is
$1.5 Billion

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Gabe Newell Net Worth 2017, Biography & Wiki

It’s been reported that Gabe Newell net-worth reaches 1.5 billion bucks. Gabe Newell is mainly recalled when discussing Valve Corporation. It’s the business which he co-founded and also performs for a managerial director of it. Gabe Newell’s business Valve Corporation is called setting in video gaming advancement. The business is the one which has added a slew of monetary success to him and raised Gabe Newell net-worth with a mile.

Gabe Newell Net Worth $1.5 Billion

Gabe Newell earned this net worth from many years being a Microsoft executive so that as the Chief Executive Officer of the gaming company Valve Corporation which makes extremely popular games like Half Life and Counter Strike. Valve Corporation is valued at over $2 billion. Before founding Valve, Gabe Newell invested 13 years working at Microsoft where he became a “Microsoft Millionaire”. While at Microsoft, Newell worked on three distinct version of Windows. In 1996, Gabe Newell and a Microsoft co worker named Mike Harrington left to form Valve with their own cash. Valve would go on to make a chain of extremely successful video games including Half-Life, Counter-Strike, Day of Defeat, Portal and many more.

After having dropped out of Harvard University Newell spent thirteen years working for Microsoft Corporation, finally becoming a “Microsoft Millionaire”. Newell has described himself as “producer on the first three releases of Windows”. Inspired by Michael Abrash, who left Microsoft to work on the computer game Quake at id Software, Newell and another Microsoft employee, Mike Harrington, left Microsoft to located Valve in 1996. Harrington and he used their cash to finance Valve through the development of Half Life.

Before he got involved into this industry, he was studying at Harvard University from which he actually soon dropped. For thirteen years, he was working in the Microsoft Corporation and because of his work there, he became a Microsoft Millionaire. In his own words, Gabe Newell is a maker of the first three releases of Windows. Consequently, his time in Microsoft Corporation also has added a lot to the total amount of Gabe Newell net worth.

Gabe has earned his tremendous riches by working for many years in Microsoft Corporation and afterwards as the cofounder of Valve Corporation. His business venture has come up with computer games that have gone on to become enormously successful. Both “Half Life” and “Counter Strike” have been developed by Valve Corporation. This company was established by Gabe Newell and his colleague from Microsoft, Mike Harrington.

Nevertheless, Gabe Newell and another worker of the corporation, Mike Harrington, left the company in order to create their own company, which was named Valve Corporation. In fact, Gabe Newell was inspired by his another colleague, Michael Abrash, to start his own company, who also has left Microsoft Corporation in order to develop his video game company.

Newell worked for thirteen years at Microsoft. He was one of the producers of all the three variants of Windows. An employee of Microsoft, Michael Abrash, left the business to work for the “Quake” video game that was developed by “ID Software”. Newell was inspired. Mike and he decided to leave their luxurious jobs in 1996 to set up their own company. It was formed with the cash they had made.

In 2007, Newell openly expressed his displeasure over developing his applications for gaming consoles, particularly the PlayStation 3. In regard to the system, Newell was once quoted as claiming that developing processes for the console in general was “a waste of everybody’s time” and “a catastrophe on many levels … I had say, even at this late date, they should only cancel it and do a do around. Only say, ‘This was a horrid calamity and we are sorry and we are going to cease selling this and quit trying to convince people to develop for it’.” Still, at E3 in 2010, Newell appeared on stage at Sony’s keynote; while recognizing his past frank comments on console development, he discussed the open nature of Sony’s PlayStation 3 platform, and declared Portal 2 for the console, noting that with Steamworks support it would be the finest version for any console. Newell has also criticized the Xbox Live service, referring to it as “a train wreck”.

The business Valve Corporation was established in 1996. The business was funded by cash saved by both Gabe Newell and Mike Harrington and it was funded through the development of Half Life. When the generation of the second portion of Half Life was going, Gabe Newell was already spending a couple of months focusing on the development of the Steam job.

In December 2010, Forbes.com named Newell as “A Name You Should Know” mainly for his work on Steam having partnerships with multiple leading programmers. In March 2012, Forbes.com estimated the net worth of Newell as $1.5 billion dollars, ranking 854th out of 1,226 international billionaires.

Gabe Newell got rather a lot of media interest when he expressed some disappointment over the development of gaming consoles, notably the ones for Play Station 3. He stated that the development of the console was merely a just waste of time. He also included that it was even a tragedy. Furthermore, Gabe Newell maintained that the process should have quit and a do over should have started. Moreover, Gabe Newell stated that the console should have been eliminated from sales. Nevertheless, other gaming systems have received rather a lot of success and purchases of it have raised the overall amount of Gabe Newell net worth. Xbox Live service has also received rather a lot of negative comments from his side. Gabe Newell even called it a ‘train wreck’.

The company was quite successful, as Valve kept coming out with successful video games like Day of Defeat, Portal, Half Life, and Counter Strike among others. He focused on the “Stream Project” during the creation of “Half-Life 2”. He was not pleased for developing applications for Play Station 3 and all the gaming consoles. But in 2010, he declared Portal 2 for Play Station 3. For his work on Stream, Forbes.com has named Gabe Newell. He was included in the listing “A Name You Should Know” in 2010.

Gabe is married to Lisa Newell and has two sons. He endured from Fuchs’ dystrophy, a congenital disease which changes the cornea, but was cured by two cornea transplants in 2006 and 2007. His favorite games are Super Mario 64, Doom, and Star Trek played on a Burroughs mainframe computer. Doom convinced him that computer games were the future of amusement, and Super Mario 64 convinced him computer games were artwork.

Quick Facts

Birth date: November 3, 1962
Birth place: Washington, D.C., United States
Height:5' 7" (1.7 m)
Profession:Entrepreneur, Businessperson, Video Game Producer
Education:Harvard University
Nationality:United States of America
Spouse:Lisa Newell (m. 1996)
Awards:British Academy Games Award for Multiplayer, BAFTA Fellowship
Nominations:BAFTA Games Award for Best Game
imdb.com/name/nm1674047
en.wikipedia.org/wiki/Gabe_Newell


Quotes

#Quote
1What's the right way to think about the distribution part of Steam? You need to worry about viruses and people trying to publish other people's content, but the underlying thing is to eliminate that barrier between people who create stuff and people who want to have access to it.
2We think touch is short-term. The mouse and keyboard were stable for 25 years, but I think touch will be stable for 10 years. Post-touch will be stable for a really long time, longer than 25 years.
3The culture at Valve is pretty much crowdsourced. The handbook is a wiki. One of the first things we say to new hires is, 'You have to change something in the handbook.'
4To people who traditionally charge $10,000 for a 3D animating app, we say you should be free-to-play and generate a revenue stream. Think of a 3D modeling package almost like an RPG.
5It used to be that you needed a $500-million-a-year company in order to reach a worldwide audience of consumers. Now, all you need is a Steam account. That changes a whole bunch of stuff. It's kind of a boring 'gee, information processing changes a stuff' story, but it's going to have an impact on every single company.
6I remember back in the early days of Microsoft that from the day that you decided that you were just going to put out an ad to a customer - and all you were usually able to tell them was that a new product was available - it was about nine months before you could actually reach the first customer.
7I have no direct knowledge of this, but I suspect that Apple will launch a living room product that redefines people's expectations really strongly, and the notion of a separate console platform will disappear concurrent with Apple's announcement.
8People who are constantly looking for the opportunity to do something new are also people who are not going to be helped by having job titles - job titles create expectations of specialization and focus which don't map really well to creating the best possible experience for your customers.
9The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well.
10A store is just a collection of content. The Steam store is this very safe, boring entertainment experience. Nobody says, 'I'm going to play the Steam store now.'
11I think it's highly likely that we'll continue to have high-performance graphics capability in living rooms. I'm not sure we're all going to put down our game controllers and pick up touch screens - which is a reasonable view, I'm just not sure I buy into it.
12Most people who end up being successful have good grades, but it's orthogonal - there's no extra information than if they put together a website and have bunch of fans who love coming and seeing what they're doing.
13If I buy a game on Steam and I'm running it on Windows, I can go to one of the Steam machines and already have the game. So you benefit as a developer; you benefit as a consumer in having the PC experience extended in the living room.
14The easiest way to stop piracy is not by putting antipiracy technology to work. It's by giving those people a service that's better than what they're receiving from the pirates.
15One of the things that's important about family is the narrative history they create for themselves.
16I'm a handsome man with a charming personality.
17Everybody understands that you're supposed to say 'our employees are our most valuable asset' to the point where, even if it's really true, they're not going to really trust you until you've earned that - same with customers.
18I think Windows 8 is a catastrophe for everyone in the PC space. I think we'll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people.
19As somebody who participates in the overall PC ecosystem, it's totally great when faster wireless networks and standards come out or when graphics get faster. Windows 8 was like this giant sadness. It just hurts everybody in the PC business.
20Photoshop should be a free-to-play game. There's not really a difference between very traditional apps and how they enhance productivity and wandering around a forest and killing bears.
21In order for innovation to happen, a bunch of things that aren't happening on closed platforms need to occur. Valve wouldn't exist today without the PC, or Epic, or Zynga, or Google. They all wouldn't have existed without the openness of the platform.
22If you look at the requirements for just one piece, like art, from one generation of games to the next, it will change radically. You need people who are adaptable because the thing that makes you the best in the world in one generation of games is going to be totally useless in the next.
23If you look at a multi-player game, it's the people who are playing the game who are often more valuable than all of the animations and models and game logic that's associated with it.
24One of the things that's interesting is that the PC has always had a huge amount of scalability. It was sort of the wild dog that moved into Australia and killed all the local life because it could just adapt. There used to be these dedicated devices, like dedicated word processors.
25A lot of times I make people better by getting stupid, distracting, bureaucratic stuff off their desk. That's an incredibly easy way to make a senior person more productive.
26The Internet is changing what entertainment and sports is. It's not just a few people authoring an experience for others. It's really growing out of what everybody does.
27About half the people at Valve have run their own companies, so they always have the option not just to take a job at another game company, but to go start their own company. The question you always have to answer is, 'How are we making these people more valuable than they would be elsewhere?'
28I consider Apple to be very closed. Let's say you have a book business, and you are charging 5 to 7 percent gross margins; you can't exist in an Apple world because they want 30 percent, and they don't care that you only have 7 percent to play with.
29Ninety percent of games lose money; 10 percent make a lot of money. And there's a consistency around the competitive advantages you create, so if you can actually learn how to do the art, the design, and the programming, you would be consistently very profitable.
30Traditional credentialing really doesn't have a lot of predictive value to if people will be successful.
31When I worked at Microsoft, I got to go and visit a bunch of different companies. Probably a hundred different companies a year. You'd see all the different ways they'd work. The guys who did Ventura Publisher one day, and then United Airlines the next. You'd see the 12 guys in Texas doing Doom, and then you'd go see Aetna life insurance.
32Growing up in the Sacramento Valley in the '70s, we were all pretty big into cars. Of course, I had to nerd out and be a fan of Bob Tullius' Group 44 Jaguars instead of Corvettes/Camaros.
33We tend to think of Steam as tools for content developers and tools for producers. We're just always thinking: how do we want to make content developers' lives better and users' lives a lot better? With Big Picture Mode, we're trying to answer the question: 'How can we maximize a content developers' investment?'
34The PC is successful because we're all benefiting from the competition with each other. If Twitter comes along, our games benefit. If Nvidia makes better graphics technology, all the games are going to shine. If we come out with a better game, people are going to buy more PCs.


Won Awards

Won awards

Won awards

YearAwardCeremonyNominationMovieAward shared with
2013Academy FellowshipBAFTA AwardsBAFTA Games
2010BAFTA Games AwardBAFTA AwardsBest MultiplayerLeft 4 Dead 2 (2009)· Chet Faliszek, Tom Leonard
2009BAFTA Games AwardBAFTA AwardsBest MultiplayerLeft 4 Dead (2008)· Mike Booth, Chet Faliszek
2005Game Developers Choice AwardGame Developers Choice AwardsBest GameHalf-Life 2 (2004)· Ken Birdwell

Nominated Awards

Nominated awards

Nominated awards

YearAwardCeremonyNominationMovieAward shared with
2010BAFTA Games AwardBAFTA AwardsBest Use Of AudioLeft 4 Dead 2 (2009)· Chet Faliszek, Tom Leonard
2010BAFTA Games AwardBAFTA AwardsBest Action GameLeft 4 Dead 2 (2009)· Chet Faliszek, Tom Leonard
2010BAFTA Games AwardBAFTA AwardsBest GameLeft 4 Dead 2 (2009)· Chet Faliszek, Tom Leonard
2009BAFTA Games AwardBAFTA AwardsBest GameplayLeft 4 Dead (2008)· Mike Booth, Chet Faliszek


Filmography

Producer

Producer

TitleYearStatusCharacter
Half-Life 2: Episode Two2007Video Game producer
Portal2007Video Game producer
Half-Life 2: Episode One2006Video Game producer
Half-Life 2: Lost Coast2005Video Game producer
Half-Life 22004Video Game producer
Half-Life1998Video Game producer
Half-Lifeproducer announced
Portalproducer announced
Dota 22013Video Game producer
Portal 22011Video Game producer

Miscellaneous

Miscellaneous

TitleYearStatusCharacter
Left 4 Dead 22009Video Game ceo: Valve
Left 4 Dead2008Video Game ceo: Valve
Half-Life: Counter-Strike2000Video Game managing director

Director

Director

TitleYearStatusCharacter
Counter-Strike: Global Offensive2012Video Game

Production Manager

Production Manager

TitleYearStatusCharacter
Half-Life: Counter-Strike2000Video Game managing director

Thanks

Thanks

TitleYearStatusCharacter
Hatred2015Video Game thanks - as Lord Gaben
Paper Jam2012Short thanks
Limbo2010Video Game special thanks

Self

Self

TitleYearStatusCharacter
Dota: We, the Community2015Documentary shortHimself
CodeStars2013Documentary shortHimself
Portal 22011Video GameHimself - Commentary (voice, uncredited)
Left 4 Dead 22009Video GameHimself - Commentary (voice, uncredited)
Left 4 Dead2008Video GameHimself - Commentary (voice, uncredited)
Portal2007Video GameHimself - Commentary (voice, uncredited)
Team Fortress 22007Video GameHimself - Commentary (voice, uncredited)
Half-Life 2: Episode One2006Video GameHimself - Commentary (voice, uncredited)
Half-Life 2: Lost Coast2005Video GameHimself - Commentary (voice, uncredited)

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